<SvelteFlow />
The <SvelteFlow /> component is the heart of your Svelte Flow application.
<script>
import { writable } from 'svelte/store';
import { SvelteFlow } from '@xyflow/svelte';
const nodes = writable([
{ id: 'a', data: { label: 'node a' }, position: { x: 0, y: 0 } },
{ id: 'b', data: { label: 'node b' }, position: { x: 0, y: 100 } }
]);
const edges = writable([
{ id: 'e1-2', source: 'a', target: 'b' }
]);
</script>
<SvelteFlow
nodes={nodes}
edges={edges}
fitView
/>This component takes a lot of different props, most of which are optional. We’ve tried to document them in groups that make sense to help you find your way.
Common props
These are the props you will most commonly use when working with Svelte Flow.
| Name | Type | Default |
|---|---|---|
# nodes | A writable store with an array of nodes. | |
# edges | A writable store with an array of edges. | |
# nodeTypes | Record<string, ComponentType<SvelteComponent<NodeProps>>>If you want to use custom nodes in your flow, you need to let
Svelte Flow know about them. When rendering a new node, Svelte Flow will look
up that node's type in this object and render the corresponding component. | |
# edgeTypes | Record<string, ComponentType<SvelteComponent<EdgeProps>>>As with node types, this prop lets you use custom edges in
your flow by mapping edge types to Svelte components. | |
# colorMode | With this type you can switch between the built-in light and dark themes. | |
# nodeOrigin | [number, number]The origin of the node to use when placing it in the flow or looking up its x and y position.
An origin of [0,0] means that a node's top left corner will be placed at the x and y position. | |
# nodeDragThreshold | number
With a threshold greater than zero you can delay node drag events. If threshold equals 1,
you need to drag the node 1 pixel before a drag event is fired.
| |
# style | string | |
# class | string | |
Viewport props
| Name | Type | Default |
|---|---|---|
# initialViewport | Sets the initial position and zoom of the viewport. If a
default viewport is provided but fitView is enabled, the default viewport
will be ignored. | |
# viewport | If you need more control over the viewport, you can pass a writable store. | |
# fitView | booleanWhen true, the flow will be zoomed and panned to fit all the
nodes initially provided. | |
# fitViewOptions | When you typically call fitView on a Svelte Flow instance, you
can provide an object of options to customize its behaviour. This prop lets
you do the same for the initial fitView call. | |
# minZoom | number | |
# maxZoom | number | |
# snapGrid | [number, number] | undefinedThis prop configures the grid that nodes will snap to. | |
# onlyRenderVisibleElements | booleanYou can enable this optimisation to instruct Svelte Flow to
only render nodes and edges that would be visible in the viewport. | |
# translateExtent | By default the viewport extends infinitely. You can use this
prop to set a boundary. The first pair of coordinates is the top left
boundary and the second pair is the bottom right.. | |
# preventScrolling | booleanDisabling this prop will allow the user to scroll the page
even when their pointer is over the flow. | |
# attributionPosition | By default, Svelte Flow will render a small attribution in
the bottom right corner of the flow. You can use this prop to change its
position in case you want to place something else there. | |
Edge props
| Name | Type | Default |
|---|---|---|
# defaultMarkerColor | string | |
# defaultEdgeOptions | Any defaults set here will be applied to all new edges that
are added to the flow. Properties on a new edge will override these defaults
if they exist. | |
# onedgecreate | (connection: Connection) => EdgeThis handler gets called when a new edge is created. You can use it to modify the newly created edge. | |
Event handlers
General Events
| Name | Type |
|---|---|
# oninit | () => voidThis handler gets called when the flow is initialized. |
# onerror | (code: string, message: string) => voidOcassionally something may happen that causes Svelte Flow to
error. Instead of exploding your application, we log a message to the console
and then call this handler. You might use it for additional logging
or to show a message to the user. |
# ondelete | This handler gets called when the user deletes nodes or edges. |
# onbeforedelete | This handler gets called before the user deletes nodes or edges and provides a way to abort the deletion by returning false. |
Node Events
| Name | Type |
|---|---|
# on:nodeclick | (event: CustomEvent<{ event: MouseEvent | TouchEvent; node: Node }>) => void |
# on:nodecontextmenu | (event: CustomEvent<{ event: MouseEvent; node: Node }>) => void |
# on:nodemouseenter | (event: CustomEvent<{ event: MouseEvent; node: Node }>) => void |
# on:nodemousemove | (event: CustomEvent<{ event: MouseEvent; node: Node }>) => void |
# on:nodemouseleave | (event: CustomEvent<{ event: MouseEvent; node: Node }>) => void |
# on:nodedragstart | (event: CustomEvent<{ event: MouseEvent; targetNode: Node | null; nodes: Node[] }>) => voidThis event is used for single nodes and selections. If you drag a selection, targetNode is null |
# on:nodedrag | (event: CustomEvent<{ event: MouseEvent; targetNode: Node | null; nodes: Node[] }>) => voidThis event is used for single nodes and selections. If you drag a selection, targetNode is null |
# on:nodedragstop | (event: CustomEvent<{ event: MouseEvent; targetNode: Node | null; nodes: Node[] }>) => voidThis event is used for single nodes and selections. If you drag a selection, targetNode is null |
Edge Events
| Name | Type |
|---|---|
# on:edgeclick | (event: CustomEvent<{ event: MouseEvent; edge: Edge }>) => void |
# on:edgecontextmenu | (event: CustomEvent<{ event: MouseEvent; edge: Edge }>) => void |
Connection Events
| Name | Type |
|---|---|
# onconnectstart | (event: MouseEvent | TouchEvent, params: {
nodeId?: string;
handleId?: string;
handleType?: 'source' | 'target';
}) => voidWhen a user starts to drag a connection line, this event gets fired. |
# onconnect | (connection: Connection) => voidThis event gets fired when a connection successfully completes. |
# onconnectend | (event: MouseEvent | TouchEvent) => voidWhenever the user drops the connection line, this events get fired. No matter if a connection was created or not. |
Pane Events
| Name | Type |
|---|---|
# on:paneclick | (event: CustomEvent<{ event: MouseEvent | TouchEvent }>) => void |
# on:panecontextmenu | (event: CustomEvent<{ event: MouseEvent }>) => void |
Keyboard props
| Name | Type | Default |
|---|---|---|
# deleteKey | KeyDefinition | KeyDefinition[] | null | |
# selectionKey | KeyDefinition | KeyDefinition[] | null | |
# multiSelectionKey | KeyDefinition | KeyDefinition[] | null | |
# zoomActivationKey | KeyDefinition | KeyDefinition[] | nullIf a key is set, you can zoom the viewport while that key is
held down even if panOnScroll is set to false. By setting this prop to null
you can disable this functionality. | |
# panActivationKey | KeyDefinition | KeyDefinition[] | nullIf a key is set, you can pan the viewport while that key is
held down even if panOnScroll is set to false. By setting this prop to null
you can disable this functionality. | |
Interaction props
| Name | Type | Default |
|---|---|---|
# nodesDraggable | booleanControls whether all nodes should be draggable or not. Individual
nodes can override this setting by setting their draggable prop. If you want
to use the mouse handlers on non-draggable nodes, you need to add the "nopan"
class to those nodes. | |
# nodesConnectable | booleanControls whether all nodes should be connectable or not. Individual
nodes can override this setting by setting their connectable prop. | |
# elementsSelectable | boolean | |
# autoPanOnConnect | boolean | |
# autoPanOnNodeDrag | boolean | |
# panOnDrag | boolean | (0 | 1 | 2 | 3 | 4)[]Enabling this prop allows users to pan the viewport by clicking
and dragging. You can also set this prop to an array of numbers to limit
which mouse buttons can activate panning. For example, [0,2] would allow
panning with the left and right mouse buttons. | |
# selectionOnDrag | boolean | |
# selectionMode | "partial" | "full"When set to "partial", when the user creates a selection box
by click and dragging nodes that are only partially in the box are still
selected. | |
# panOnScroll | boolean | |
# panOnScrollSpeed | number | |
# panOnScrollMode | "free" | "horizontal" | "vertical"This prop is used to limit the direction of panning when
panOnScroll is enabled. The "free" option allows panning in any direction. | |
# zoomOnScroll | boolean | |
# zoomOnPinch | boolean | |
# zoomOnDoubleClick | boolean | |
# connectionMode | "loose" | "strict"A loose connection mode will allow you to connect handles of
any type to one another. The strict mode will only allow you to connect
source handles to target handles. | |
Connection line props
| Name | Type | Default |
|---|---|---|
# isValidConnection | (connection: Connection) => booleanThis prop allows you to control which connections are valid. It gets called before an edge is created. | |
# connectionRadius | numberThe radius around a handle where you drop a connection line
to create a new edge. | |
# connectionLineType | The type of edge path to use for connection lines. Although
created edges can be of any type, Svelte Flow needs to know what type of
path to render for the connection line before the edge is created! | |
# connectionLineStyle | string | |
# connectionLineWrapperStyles | string | |
Notes
- The props of this component get exported as
SvelteFlowProps
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